Showing posts with label Service. Show all posts
Showing posts with label Service. Show all posts

Wednesday, February 23, 2011

Re: BlackBerry Push Service SDK – v1.0.1 Release and BlackBerry Push Service updated

I am pleased to announce the release of the BlackBerry® Push Service SDK v1.0.1 and an update to the BlackBerry Push Service!

BlackBerry Push Service v1.0.1:

BlackBerry Push Service allows you to efficiently and reliably deliver information to your users through a BlackBerry Java® or BlackBerry® WebWorks™ Application. It provides an easy-to-use server side API based on the open WAP Push Access protocol v2.2 standard. BlackBerry Push Service is available to all developers and web content providers. By using this service, you can make your application more engaging and help turn it into a Super App.

New features in this release:

Subscription Check API: A new server side API has been added, which allows you to check the registration status of devices registered with your application.Optimizations and bug fixes: Improvements made to both performance and reliability.

Note: The Subscription Check API is part of the BlackBerry Push Service itself, so it can be used independently of the SDK for your server application. To learn more about the Subscription Check API, please review the BlackBerry PAP Development Guide.

So why is this important? First and foremost, this API ensures that you are only pushing data to subscribed users and your push quota is not wasted by pushing to unsubscribed ones. This is especially important if you are using the BlackBerry® Push Essentials service, which doesn’t include the ability to query for push status to check for unsubscribed users.

Secondly, this API provides you with the ability to synchronize your list of active subscribers with those that BlackBerry Push Service records as active. This reduces the overhead of managing unsubscribed users, which can further improve the performance of your server application.

BlackBerry Push Service SDK v1.0.1:

BlackBerry Push Service SDK solves all the common problems inherent in developing a push-based application, such as PAP implementation, subscription management and notification handling. It comes with a sample server and client application to get you started in no time.

New features in this release:

Support for Subscription Check API: Support for the Subscription Check API has been added, so you can take advantage of it through the SDK APIs. A set of sync APIs have also been added to automatically synchronize subscriber status with the SDK database.Statistics gathering: Allows you to better track data regarding push operations (such as push count and remaining quota) and SDK operations (such as memory, thread pools, work queues).Improved Query Capabilities: This enables simple retrieval of data pertaining to your subscribers and pushes via user-defined criterion.Installer Improvements: Command line installation support has been added to the Linux version.

For a complete list of changes, please consult the release notes.

I am sure you are as excited as I am and can’t wait to try out the new features introduced in this release! BlackBerry Push Service v1.0.1 has been rolled out to EVAL as well as production environments. Download the BlackBerry Push Service SDK v1.0.1 today!


View the original article here

Tuesday, February 22, 2011

Re: Introducing the BlackBerry Payment Service and BlackBerry Payment Service SDK

Hey BlackBerry® developers – Alex here, guest blogging from Inside BlackBerry. I’ve got some exciting news on new ways to monetize your applications through BlackBerry® App World™. Today, BlackBerry App World offers you access to consumers in over 100 countries and territories supporting 26 different currencies. To increase the options you have for monetizing your applications, we’re proud to announce the release of the Payment Service SDK Beta, which allows for live in-application purchases via the new BlackBerry® Payment Service.

The BlackBerry Payment Service SDK allows you to easily offer content for sale in your app, while still providing the consumer with the same trusted and consistent purchase experience they have today in BlackBerry App World.

As with any app or theme that you distribute in BlackBerry App World, there are certain restrictions that apply to the types of digital goods that you can sell within your applications. For example, the following are types of digital goods that are okay to distribute:

Digital Content – Digital content can include items such as eBooks, magazines, photos, artwork, or digital property that you can use on a BlackBerry® device.Additional Functionality – Additional functionality can include new features, levels, characters, or games. These digital goods can be distributed with the application and unlocked for a BlackBerry device user after a purchase. Additional functionality must always exist in the application code when you submit your application. Digital goods cannot add to or modify existing application code in any way.Services – Services can include any kind of digital service that a BlackBerry device user must pay to use. For example, your application could offer video streaming or voice transcription.

On the other hand, here are some examples of what you can’t sell:

Virtual currencies or in-app credits – The BlackBerry Payment Service does not permit the sale of digital currencies or in-app credits that can be used to purchase digital goods. Using an intermediary currency to sell digital goods can cause confusion as to what exactly is being purchased.Physical goods or services – All in-app purchases must be content that is usable on the BlackBerry device. You can’t use the BlackBerry Payment Service to sell physical goods or services.Digital goods used across multiple applications – You can’t sell digital goods that can be used with other applications. For example, you can’t sell a car in one game that can be used in another game.

* For more information about restrictions on the types of digital goods that you can sell in your applications, see the BlackBerry App World Vendor Guidelines.

Download the BlackBerry Payment Service SDK in Beta today and stay tuned to Inside BlackBerry where we’ll be highlighting apps that take advantage of in-app payments.


View the original article here

Saturday, February 19, 2011

Re: Introducing the BlackBerry Payment Service and BlackBerry Payment Service SDK

Hey BlackBerry® developers – Alex here, guest blogging from Inside BlackBerry. I’ve got some exciting news on new ways to monetize your applications through BlackBerry® App World™. Today, BlackBerry App World offers you access to consumers in over 100 countries and territories supporting 26 different currencies. To increase the options you have for monetizing your applications, we’re proud to announce the release of the Payment Service SDK Beta, which allows for live in-application purchases via the new BlackBerry® Payment Service.

The BlackBerry Payment Service SDK allows you to easily offer content for sale in your app, while still providing the consumer with the same trusted and consistent purchase experience they have today in BlackBerry App World.

As with any app or theme that you distribute in BlackBerry App World, there are certain restrictions that apply to the types of digital goods that you can sell within your applications. For example, the following are types of digital goods that are okay to distribute:

Digital Content – Digital content can include items such as eBooks, magazines, photos, artwork, or digital property that you can use on a BlackBerry® device.Additional Functionality – Additional functionality can include new features, levels, characters, or games. These digital goods can be distributed with the application and unlocked for a BlackBerry device user after a purchase. Additional functionality must always exist in the application code when you submit your application. Digital goods cannot add to or modify existing application code in any way.Services – Services can include any kind of digital service that a BlackBerry device user must pay to use. For example, your application could offer video streaming or voice transcription.

On the other hand, here are some examples of what you can’t sell:

Virtual currencies or in-app credits – The BlackBerry Payment Service does not permit the sale of digital currencies or in-app credits that can be used to purchase digital goods. Using an intermediary currency to sell digital goods can cause confusion as to what exactly is being purchased.Physical goods or services – All in-app purchases must be content that is usable on the BlackBerry device. You can’t use the BlackBerry Payment Service to sell physical goods or services.Digital goods used across multiple applications – You can’t sell digital goods that can be used with other applications. For example, you can’t sell a car in one game that can be used in another game.

* For more information about restrictions on the types of digital goods that you can sell in your applications, see the BlackBerry App World Vendor Guidelines.

Download the BlackBerry Payment Service SDK in Beta today and stay tuned to Inside BlackBerry where we’ll be highlighting apps that take advantage of in-app payments.


View the original article here

Friday, February 18, 2011

Re: Introducing the BlackBerry Payment Service and BlackBerry Payment Service SDK

Hey BlackBerry® developers – Alex here, guest blogging from Inside BlackBerry. I’ve got some exciting news on new ways to monetize your applications through BlackBerry® App World™. Today, BlackBerry App World offers you access to consumers in over 100 countries and territories supporting 26 different currencies. To increase the options you have for monetizing your applications, we’re proud to announce the release of the Payment Service SDK Beta, which allows for live in-application purchases via the new BlackBerry® Payment Service.

The BlackBerry Payment Service SDK allows you to easily offer content for sale in your app, while still providing the consumer with the same trusted and consistent purchase experience they have today in BlackBerry App World.

As with any app or theme that you distribute in BlackBerry App World, there are certain restrictions that apply to the types of digital goods that you can sell within your applications. For example, the following are types of digital goods that are okay to distribute:

Digital Content – Digital content can include items such as eBooks, magazines, photos, artwork, or digital property that you can use on a BlackBerry® device.Additional Functionality – Additional functionality can include new features, levels, characters, or games. These digital goods can be distributed with the application and unlocked for a BlackBerry device user after a purchase. Additional functionality must always exist in the application code when you submit your application. Digital goods cannot add to or modify existing application code in any way.Services – Services can include any kind of digital service that a BlackBerry device user must pay to use. For example, your application could offer video streaming or voice transcription.

On the other hand, here are some examples of what you can’t sell:

Virtual currencies or in-app credits – The BlackBerry Payment Service does not permit the sale of digital currencies or in-app credits that can be used to purchase digital goods. Using an intermediary currency to sell digital goods can cause confusion as to what exactly is being purchased.Physical goods or services – All in-app purchases must be content that is usable on the BlackBerry device. You can’t use the BlackBerry Payment Service to sell physical goods or services.Digital goods used across multiple applications – You can’t sell digital goods that can be used with other applications. For example, you can’t sell a car in one game that can be used in another game.

* For more information about restrictions on the types of digital goods that you can sell in your applications, see the BlackBerry App World Vendor Guidelines.

Download the BlackBerry Payment Service SDK in Beta today and stay tuned to Inside BlackBerry where we’ll be highlighting apps that take advantage of in-app payments.


View the original article here

Thursday, February 17, 2011

Re: BlackBerry Push Service SDK – v1.0.1 Release and BlackBerry Push Service updated

I am pleased to announce the release of the BlackBerry® Push Service SDK v1.0.1 and an update to the BlackBerry Push Service!

BlackBerry Push Service v1.0.1:

BlackBerry Push Service allows you to efficiently and reliably deliver information to your users through a BlackBerry Java® or BlackBerry® WebWorks™ Application. It provides an easy-to-use server side API based on the open WAP Push Access protocol v2.2 standard. BlackBerry Push Service is available to all developers and web content providers. By using this service, you can make your application more engaging and help turn it into a Super App.

New features in this release:

Subscription Check API: A new server side API has been added, which allows you to check the registration status of devices registered with your application.Optimizations and bug fixes: Improvements made to both performance and reliability.

Note: The Subscription Check API is part of the BlackBerry Push Service itself, so it can be used independently of the SDK for your server application. To learn more about the Subscription Check API, please review the BlackBerry PAP Development Guide.

So why is this important? First and foremost, this API ensures that you are only pushing data to subscribed users and your push quota is not wasted by pushing to unsubscribed ones. This is especially important if you are using the BlackBerry® Push Essentials service, which doesn’t include the ability to query for push status to check for unsubscribed users.

Secondly, this API provides you with the ability to synchronize your list of active subscribers with those that BlackBerry Push Service records as active. This reduces the overhead of managing unsubscribed users, which can further improve the performance of your server application.

BlackBerry Push Service SDK v1.0.1:

BlackBerry Push Service SDK solves all the common problems inherent in developing a push-based application, such as PAP implementation, subscription management and notification handling. It comes with a sample server and client application to get you started in no time.

New features in this release:

Support for Subscription Check API: Support for the Subscription Check API has been added, so you can take advantage of it through the SDK APIs. A set of sync APIs have also been added to automatically synchronize subscriber status with the SDK database.Statistics gathering: Allows you to better track data regarding push operations (such as push count and remaining quota) and SDK operations (such as memory, thread pools, work queues).Improved Query Capabilities: This enables simple retrieval of data pertaining to your subscribers and pushes via user-defined criterion.Installer Improvements: Command line installation support has been added to the Linux version.

For a complete list of changes, please consult the release notes.

I am sure you are as excited as I am and can’t wait to try out the new features introduced in this release! BlackBerry Push Service v1.0.1 has been rolled out to EVAL as well as production environments. Download the BlackBerry Push Service SDK v1.0.1 today!


View the original article here